White Aura Whale
WATER 8

White Aura Whale

  • Archetype:
  • White

  • ATK:
  • 2800

  • DEF:
  • 2000

  • View:
  • 5301




1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Jan 1, 2026
68± 6/ 100
Power Score
Intrinsic 66
Deck 68

White Aura Whale — Power Evaluation

Final Score: 68 ± 6 · Confidence: Medium

  • Intrinsic: 65.7 · Deck: 67.9 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Board breaker, Material body

Why it scores here

White Aura Whale converts an already-assembled WATER board into a single disruptive 2800-ATK Synchro that wipes all opponent Attack Position monsters on summon, keeps pressure with two attacks and piercing, and can revive itself from the GY as a Tuner. Its 400/400 Main Deck presence across 51 archetypes (Ice Barrier, Icejade, Ghoti, White Aura, Mermail, Atlantean, Shark) confirms it is a practical, near-free Extra Deck payoff in WATER decks, not a forgotten pick. It earns no points for ATK: the 2800 body and piercing are only worth what the summon trigger and the Level-8 WATER/Tuner utility let it do. The absence of any combo evidence and its dependence on two established WATER materials cap it well below the top tier.

Axis scores

Axis Score Evidence
Accessibility 70 Generic WATER material requirement (1 WATER Tuner + 1+ non-Tuner WATER) and 400/400 evidence decks running it in the Main Deck at ~1.08 copies with 100% inclusion in White Aura, Ghoti and Ice Barrier variants — but it still needs two established WATER bodies, so it is never live off a single opening card (verified + observed).
Combo & Conversion 52 No combo evidence is supplied (0 appearances, 0 combos), so this is text-only inference: it converts an existing WATER board into one 2800-ATK body plus an on-summon board wipe rather than extending into a wider board (inferred).
Resource Economy 50 Synchro Summoning trades field materials for one body with no draw, search or Plus, and the only refuel is the GY self-revive that costs one other WATER monster from the GY (verified).
Effect & Interaction 60 On Synchro Summon it can destroy all of the opponent's Attack Position monsters — strong mass removal, but it is Attack-Position-only, happens once on summon, and is removal rather than a negate (verified).
Material Utility 66 A Level 8 WATER Synchro that sits cleanly beside Level 10/11 WATER Synchros in the same lists (Icejade Gymir Aegirine 77.2% co-decks, Chengying 70.8%, Adamancipator Risen - Dragite 65.5%) and returns from the GY treated as a Tuner (verified + observed).
Resilience & Flexibility 65 It Special Summons itself back from the GY when destroyed by an opponent's card by banishing another WATER monster, giving multi-turn staying power, though the revive is blank without a WATER monster in the GY (verified).
Deck-Building Efficiency 78 One Extra Deck slot, 1.08 average copies, no lock and no garnet — 371 of 400 decks run exactly 1 copy (observed).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Board breaker. Intrinsic ≈ 65.7, Deck ≈ 67.9, Meta = provisional. Modifiers: Exceptional compactness (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • On Synchro Summon it destroys all of the opponent's Attack Position monsters, a full board wipe that doubles as going-second removal.
  • Can attack monsters twice per Battle Phase and inflicts piercing damage against Defense Position monsters.
  • Self-revives from the GY when destroyed by an opponent's card (cost: banish 1 other WATER monster from the GY) and comes back treated as a Tuner.
  • Level 8 WATER Synchro body that fits naturally into Level 10/11 WATER Synchro lines and into Tuner-hungry WATER strategies.
  • Enormously splashable: 400/400 sampled decks main it, spread over 51 distinct archetypes at ~1.08 copies.
  • Costs only one Extra Deck slot with no locks, no garnets and no Main Deck commitment.

Weaknesses

  • Requires 1 WATER Tuner plus 1+ non-Tuner WATER monsters already on the field — it never starts a play by itself.
  • The board wipe only hits Attack Position monsters, so Defense Position boards blank it.
  • The destruction effect is a Trigger Effect on Synchro Summon and only fires once; negating the summon or the trigger removes the entire payoff.
  • No negate and no disruption on the opponent's turn — it is a beatdown/removal body, not interaction.
  • The GY revive needs a second WATER monster in the GY and does not trigger if it is banished instead of destroyed.
  • No combo data is recorded for it, so its real end-board contribution is unmeasured.

Counters / choke points

  • Effect negation aimed at its on-summon Trigger Effect (e.g. Ghost Ogre & Snow Rabbit, Solemn Strike on the Synchro Summon).
  • Summon negation / Solemn Judgment-style responses before the trigger resolves.
  • Defense Position boards and monsters that cannot be destroyed by card effects.
  • Banishing it (rather than destroying it) shuts off the GY self-revive, and removing the WATER monster from the GY in response also stops it.
  • Graveyard hate such as D.D. Crow on the revive target.
  • Hand traps that stop the WATER board from reaching two materials in the first place.

Best use

WATER Synchro payoff that wipes Attack Position boards and bridges into Level 10/11 WATER Synchros. Decks: Ice Barrier, Ghoti, Icejade, White Aura, Mermail, Atlantean, Shark, Plunder Patroll. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: materials are 1 WATER Tuner + 1+ non-Tuner WATER monsters; Level 8, WATER, Fish, 2800 ATK / 2000 DEF.; Card text: on Synchro Summon it can destroy all of the opponent's Attack Position monsters.; Card text: it can make up to 2 attacks on monsters each Battle Phase and inflicts piercing battle damage against Defense Position monsters.; Card text: if destroyed by an opponent's card and sent to the GY, it can banish 1 other WATER monster from the GY to Special Summon itself, treated as a Tuner.
  • Observed: 400 of 400 sampled decks run White Aura Whale, all in the Main Deck, at an average of 1.08 copies (371 decks run exactly 1).; It appears across 51 distinct archetypes, led by Ice Barrier (14.5% + 4.8%), Icejade (14%), Ghoti (14% + 6%) and White Aura (7%).; Usage statistics report 100% inclusion in White Aura, Ghoti, Ice Barrier, Penguin and Plunder Patroll builds, and 66.7-76.5% in secondary Ice Barrier/Abyss- builds.; Highest co-deck partners are Icejade Gymir Aegirine (77.2%), Swordsoul Supreme Sovereign - Chengying (70.8%), Ash Blossom & Joyous Spring (69.2%) and Adamancipator Risen - Dragite (65.5%).; Combos evidence contains 0 appearances for this card, so no starter/material/payoff board data exists.; It is not a Top Card in any format (top-card status false, no rankings).; Guides evidence mentions it three times: as a Staple in the Ice Barrier guide and as an Extra Deck card in the Ghoti and Plunder Patroll guides.
  • Inferred: Its Level 8 WATER body and co-decking with Icejade Gymir Aegirine, Chengying, Dragite and Lancea suggest it functions as a Synchro bridge into Level 10/11 WATER Synchros.; The revival clause makes it a Tuner after returning, which supports WATER Synchro strategies that need additional Tuner material (notably Ghoti).; Because it is an on-summon Trigger Effect requiring two established WATER bodies, it is a payoff/end-board piece rather than a starter or extender.; Its Attack-Position-only wipe means it is strongest going second or against committed Attack Position boards.
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) guides mention the card only as a bare Staple/Extra Deck entry with no explanation of its role no metagame or dated format sample is supplied, so meta power is left null usage statistics give inclusion percentages but no end-board or win-rate data for decks running it











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